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Developers Guide

This is the developer guide of SCORE Lab

How to use SVN


Checkout

Out side the directory;

svn checkout http://192.248.16.125/svn/<project>/trunk <project> --username user_name

Adding file

Inside the directory;

svn add  file_or_dir_name

Delete file

Inside the directory;

svn delete file_or_dir_name

Commit

Inside the directory;

svn commit -m "Message"  .  --username  user_name

Creating trunk

svn mkdir -m "Message" http://192.248.16.125/svn/<project>/trunk

Importing project

svn import -m "Message" <project> http://192.248.16.125/svn/<project>/trunk

Creating a tag

svn copy http://192.248.16.125/svn/<project>/trunk http://192.248.17.223/svn/<project>/tags/release-<version> -m "Message"

Creating a branch

svn copy http://192.248.16.125/svn/<project>/trunk http://192.248.16.125/svn/<project>/branches/<branch_name> -m "Message"

Remarks

Trunk: Main development area. This is where your next major release of the code lives, and generally has all the newest features.

Branches: Every time you release a major version, it gets a branch created. This allows you to do bug fixes and make a new release without having to release the newest - possibly unfinished or untested - features.

Tags: Every time you release a version (final release, release candidates (RC), and betas) you make a tag for it. This gives you a point-in-time copy of the code as it was at that state, allowing you to go back and reproduce any bugs if necessary in a past version, or re-release a past version exactly as it was. Branches and tags in SVN are lightweight - on the server, it does not make a full copy of the files, just a marker saying "these files were copied at this revision" that only takes up a few bytes. With this in mind, you should never be concerned about creating a tag for any released code.

Source Patching


Create patch

Assume Original source code at folder SOURCE_O, and modified source code at folder SOURCE_N. And there have multiple sub directories at SOURCE_O and SOURCE_N too.

diff -urBN SOURCE_O SOURCE_N > <patch_name>-<patch_version>.patch
-u	Unified format (Format of the patch file)
-r	Recursive (Multiple levels directories)
-B	Ignore Blank Lines
-N	Include New Files 

Apply Patch

First cd into the new directory (the one to be patched). Please do a dry-run before really patch it. Bare in mind, patch will be working very specifically. Let say the version my_patch-1.2.patch is use to patch SOURCE_O_1.0, if you apply patch on SOURCE_O_2.0, sometimes it will corrupt your source code. So, to make sure it works, do a dry run. Dry-run means a fake-test.

Doing dry-run:

patch --dry-run -p1 -i <patch_name>-<patch_version>.patch

Patching for real:

patch -p1 -i <patch_name>-<patch_version>.patch

Removing patch(if required):

patch -p1 -R -i <patch_name>-<patch_version>.patch


--dry-run	Fake (not appling really)
-p1	        Patch level ( Level of the present working directory with respect to the project root )
-i	        Patch file
-R	        Remove patch

Coding standard


/**
 * \defgroup coding-style Coding style
 *
 * This is how a Doxygen module is documented - start with a \defgroup
 * Doxygen keyword at the beginning of the file to define a module,
 * and use the \addtogroup Doxygen keyword in all other files that
 * belong to the same module. Typically, the \defgroup is placed in
 * the .h file and \addtogroup in the .c file.
 *
 * @{
 */

/**
 * \file
 *         A brief description of what this file is.
 * \author
 *         Adam Dunkels 
 * 
 *         Every file that is part of a documented module has to have
 *         a \file block, else it will not show up in the Doxygen
 *         "Modules" * section.
 */

/* Single line comments look like this. */

/*
 * Multi-line comments look like this. Comments should prefferably be
 * full sentences, filled to look like real paragraphs.
 */

#include "contiki.h"

/*
 * Make sure that non-global variables are all maked with the static
 * keyword. This keeps the size of the symbol table down.
 */
static int flag;

/*
 * All variables and functions that are visible outside of the file
 * should have the module name prepended to them. This makes it easy
 * to know where to look for function and variable definitions.
 *
 * Put dividers (a single-line comment consisting only of dashes)
 * between functions. 
 */
/*---------------------------------------------------------------------------*/
/**
 * \brief      Use Doxygen documentation for functions.
 * \param c    Briefly describe all parameters.
 * \return     Briefly describe the return value.
 * \retval 0   Functions that return a few specified values
 * \retval 1   can use the \retval keyword instead of \return.
 *
 *             Put a longer description of what the function does
 *             after the preamble of Doxygen keywords.
 *
 *             This template should always be used to document
 *             functions. The text following the introduction is used
 *             as the function's documentation.
 *
 *             Function prototypes have the return type on one line,
 *             the name and arguments on one line (with no space
 *             between the name and the first parenthesis), followed
 *             by a single curly bracket on its own line.
 */
void
code_style_example_function(void)
{
  /*
   * Local variables should always be declared at the start of the
   * function.
   */
  int i;                   /* Use short variable names for loop
			      counters. */

  /*
   * There should be no space between keywords and the first
   * parenthesis. There should be spaces around binary operators, no
   * spaces between a unary operator and its operand.
   *
   * Curly brackets following for(), if(), do, and case() statements
   * should follow the statement on the same line.
   */
  for(i = 0; i < 10; ++i) {
    /*
     * Always use full blocks (curly brackets) after if(), for(), and
     * while() statements, even though the statement is a single line
     * of code. This makes the code easier to read and modifications
     * are less error prone.
     */
    if(i == c) {
      return c;           /* No parentesis around return values. */
    } else {              /* The else keyword is placed inbetween
			     curly brackers, always on its own line. */
      c++;
    }
  }
}
/*---------------------------------------------------------------------------*/
/*
 * Static (non-global) functions do not need Doxygen comments. The
 * name should not be prepended with the module name - doing so would
 * create confusion. 
 */
static void
an_example_function(void)
{
  
}
/*---------------------------------------------------------------------------*/

/* The following stuff ends the \defgroup block at the beginning of
   the file: */



Editing WIKI


See WikiFormatting for a friendly complete guide of wiki formatting.

Adding a Table of Content(TOC)

TocMacro? plugin will allow to generate a 'Table of Content' for your project wiki.

In your projects admin page you have to enable TocMacro? Plugin to use this feature.

For default case you can use [[TOC]] macro to generate the table of content using headings and sub-headings in it. Read this for more information http://trac-hacks.org/wiki/TocMacro.

Adding Images

First Upload the file using 'attach file' button and then use [[Image(image_name.ext)]] macro to place it in wiki.

eg:[[Image(logo-190.png)]]

Changing the Theme

Goto Admin > Plugins You can find 'TracCrystalXTheme 1.0' and 'TracThemeEngine? 2.0.1' Plugins there. Enable 'TracCrystalXTheme 1.0' and 'TracThemeEngine? 2.0.1'. This will give you a new menu entry called 'Theme' Goto 'Theme' and select the theme there. and it will apply.

Installing new plugins to your Trac project

You can find many plugins from http://trac-hacks.org. Download the required plugin say, plugin.zip. Goto Admin and upload the plugin and install.

Embed flash in wiki

Goto Admin and enable TracFlashEmbedMacro?

Embed YouTube? or Vimeo

[[Embed(youtube=emYqURahUKI)]]
[[Embed(vimeo=3840952,w=400,h=300)]]

Embed SWF by url

 [[Embed(swf=http://trac-hacks.org/attachment/wiki/FlashEmbedMacro/flowers.swf?format=raw,w=500,h=400)]]
 [[Embed(swf=/attachment/wiki/FlashEmbedMacro/flowers.swf?format=raw,w=500,h=400)]]

Embed SWF from attachment

 [[Embed(swf=flowers.swf,w=500,h=400)]]
 [[Embed(swf=attachment:flowers.swf,w=500,h=400)]]

More info: http://trac-hacks.org/wiki/FlashEmbedMacro

Attachments